Andrea b

Game designer
Console and PC Developer
3D generalist
fine arts artist

HI! I am Andrea Bacciu, a Technical Developer and 3D Artist whose vision is rooted in Classical Fine Art. My work bridges the gap between traditional aesthetics and next-generation digital representation, specializing in Unreal Engine 5 development for PC, consoles and VR.


Salus per aquam

Salus Per Aquam is a metaphysical adventure where gravity is the adversary, and the sea is a mysterious ally. Set in an enigmatic realm between dream and reality, the journey follows a masked wooden mannequin striving to reach the zenith of its existence.

Designed as an intimate journey of self-discovery, the experience invites players to find their own personal interpretation within its world. As a debut title, Salus Per Aquam represents a pure artistic vision, blending classical aesthetic principles with a focused, independent approach to game design.

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ATLANTA - ggj26

Created in 48 hours for a Game Jam. Atlanta is a visual exploration of astronomy, myth, and high-fidelity real-time rendering.Inspired by Ptolemy's ancient chronicles (2nd century AD), Atlanta transforms astronomy into a spiritual path. The map traces the Taurus constellation between two celestial pillars: Extremo Boreo and Australi Boreo. These stars manifest as monumental masks—deities watching over your path.As an astral traveler, you must retrace the boundaries of the Bull in a final rite of passage before the final ascension.


3d visuals

Throughout my career, I have developed extensive experience in creating high-impact 3D visuals for major projects within the entertainment industry. My work has spanned from crafting immersive concert visuals and music videos to the development of hyper-realistic character models and digital art direction for global media platforms.

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Coming soon

Sed umbra

Thank you